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Episode 02 - Combatives Principles
21m
Go armed
Clear your body of the weapon’s line of attack
Be offensive
Simplicity (gross motor)
Simultaneity
Perpendicularity
Consequence
Dempsey drop
Create and crash gaps
Half-beat counters
High-low sequencing
Soft to hard, hard to soft
Incidental striking
Unbalancing
Unweighting